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Five Cataclysms Core Rules Beta Edition

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A set of rules that should be at least vaguely familiar to anyone who's played The World's Original Fantasy Role-Playing Game, this is the set of tweaks, extra systems, and rulings that have made up the authors' home games for the past five years.

Product includes:

Lightweight core rules

Fighters that don't suck

Extra Classes for people who like options

The three core classes for people who want a purer experience

An optional skill system that will make you say "Hey, it's an okay skill system" (for once)

System for improving the backwater frontier starting town

Hallow and Corruption as an alternate to alignment

Summoning rules for Angels, Demons, and more

Unique Magic Item creation rules, proven to create statues of pie-loving celebrities that kill everyone in a 120 foot radius

A Fey Demense Generator that creates fantastical realms to travel through, such as: The realm of one elf fighting a dwarf over three eggs

The much beloved spell "Might"

The less beloved spell "Mystical Flan"

Trust in you; the Player/Referee

Printable Handouts for Classes, Core Rules, Spellbooks, and Character Sheets

And:

A Request, no, Demand that you share your troubles with the system with us so we can tell you that you're wrong

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Core Rules PDF, Quick Reference Player Handouts, Quick Reference Mage and Cleric Spellbooks

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Five Cataclysms Core Rules Beta Edition

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Add to cart